Learn how to turn surfaces of geometry into liquid. You will learn how to pick the shape you wish to use and create a flip simulation from scratch based on this surface shape. Will cover how to mesh the liquid and create uvs for the solid areas of the geometry, texture, light and render using redshift. 

- Creating liquid containers from any shape
- Build flip fluids from scratch
- Controlling liquid forces 
- Meshing liquids tips
- Creating uvs for solid geo
- Texturing, lighting and rendering in redshift

Your Instructor


RMA - Alejandro Robledo Mejia