Lets dive into the world of viscous fluids in Houdini. Will chat about how to setup a flip sim from scratch. Then will dive deeper into how to control the amount of viscosity based on the age of the particle simulation. I will cover collision techniques and useful meshing tips after you have cached out the particle sim. Then will touch on basic texturing and rendering setups for redshift and this concludes a tutorial where you will have a clear idea of how to approach controllable viscous simulations.

- Setup flip simulations

- Control viscosity based on age

- Tips on how to setup effective colliders

- Meshing liquids

- Texturing and lightning in redshift

- Rendering

Your Instructor


RMA - Alejandro Robledo Mejia