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Lets dive into the world of viscous fluids in Houdini. Will chat about how to setup a flip sim from scratch. Then will dive deeper into how to control the amount of viscosity based on the age of the particle simulation. I will cover collision techniques and useful meshing tips after you have cached out the particle sim. Then will touch on basic texturing and rendering setups for redshift and this concludes a tutorial where you will have a clear idea of how to approach controllable viscous simulations.

- Setup flip simulations
- Control viscosity based on age
- Tips on how to setup effective colliders
- Meshing liquids
- Texturing and lightning in redshift
- Rendering

Your Instructor


RMA - Alejandro Robledo Mejia

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